Gabriel-Zachmann
Prof. Gabriel Zachmann

Further information:

Ecosystem

Publications
2004 // Conference paper

Hardware-Accelerated Ambient Occlusion Computation

Proceedings of Vision, Modeling, and Visualization (VMV)


2004 // Conference paper

Hardware-accelerated ambient occlusion computation

Vision, Modeling, and Visualization 2004, VMV 2004 - Proceedings

Sattler, M.; Sarlette, R.; Zachmann, G.; Klein, R.

2004 // Conference paper

Nice and Fast Implicit Surfaces over Noisy Point Clouds

ACM SIGGRAPH 2004 Sketches, SIGGRAPH'04

Klein, J.; Zachmann, G.

2004 // Conference paper

Point Cloud Collision Detection

Computer Graphics Forum

Klein, J.; Zachmann, G.

2004 // Journal article

Point cloud surfaces using geometric proximity graphs

Computers and Graphics (Pergamon)

Klein, J.; Zachmann, G.

2004 // Conference paper

Proximity Graphs for Defining Surfaces over Point Clouds

Symposium on Point-Based Graphics


2004 // Conference paper

Proximity Graphs for Defining Surfaces over Point Clouds

1st Symposium on Point-Based Graphics, PBG 2004

Klein, J.; Zachmann, G.

2004 // Conference paper

Visual-fidelity data glove calibration

Computer Graphics International (CGI)


2003 // Journal article

ADB Trees: Controlling the Error in Time-Critical Collision Detection

VISION, MODELING, AND VISUALIZATION

Klein, J; Zachmann, G

2003 // Journal article

An Architecture for Hierarchical Collision Detection

WSCG'2003, Vol. 11, No. 1, Conference Proceedings

Zachmann, G; Knittel, G

2003 // Conference paper

Object-Space Interference Detection on Programmable Graphics Hardware

SIAM Conference on Geometric Design and Computing


2003 // Conference paper

Time-Critical Collision Detection Using an Average-Case Approach

Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Klein, J.; Zachmann, G.

2002 // Conference paper

Minimal Hierarchical Collision Detection

ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST

Zachmann, G.

Nov. 2001 // Conference paper

Natural Interaction in Virtual Environments

Workshop on Trends and Highlights in Computer Graphics (Proceedings are mostly in English)


July 2001 // Conference paper

Natural and Robust Interaction in Virtual Assembly Simulation

Eighth ISPE International Conference on Concurrent Engineering: Research and Applications (ISPE/CE2001)


Jan. 2001 // Conference paper

Optimizing the Collision Detection Pipeline

Proceedings of the First International Game Technology Conference (GTEC)


2001 // Conference paper

Natural and Robust Interaction in Virtual Assembly Simulation

Eighth ISPE International Conference on Concurrent Engineering: Research and Applications (ISPE/CE2001)


2001 // Conference paper

Optimizing the Collision Detection Pipeline

Proceedings of the First International Game Technology Conference (GTEC)


May 2000 // Doctoral dissertation

Virtual Reality in Assembly Simulation --- Collision Detection, Simulation Algorithms, and Interaction Techniques


1999 // Journal article

Virtual Reality as a Tool for Verifying Assembly and Maintenance Processes

Computers and Graphics (Pergamon)

Gomes De Sá, A.; Zachmann, G.

1999 // Journal article

Virtual Reality as a Tool for, Verification of Assembly and Maintenance Processes

Computers & Graphics


Sep 1998 // Conference paper

Integrating Virtual Reality for Virtual Prototyping

Proceedings of the 1998 ASME Design Engineering Technical Conferences


1998 // Conference paper

Integrating Virtual Reality for Virtual Prototyping

Proceedings of the ASME Design Engineering Technical Conference

Gomes De S, A.; Zachmann, G.

1998 // Conference paper

Rapid Collision Detection Using Dynamically Aligned DOP Trees

Proceedings of the IEEE Virtual Reality Annual International Symposium; VRAIS '98


1998 // Conference paper

Rapid Collision Detection Using Dynamically Aligned DOP Trees

IEEE Virtual Reality Conference (VR)

Zachmann, G