Gabriel-Zachmann
Prof. Gabriel Zachmann

Weitere Informationen:

Ökosystem

Publikationen
2004 // Conference paper

Hardware-Accelerated Ambient Occlusion Computation

Proceedings of Vision, Modeling, and Visualization (VMV)


2004 // Conference paper

Hardware-accelerated ambient occlusion computation

Vision, Modeling and Visualization 2004, VMV 2004 - Proceedings

Sattler, M.; Sarlette, R.; Zachmann, G.; Klein, R.

2004 // Conference paper

Nice and fast implicit surfaces over noisy point clouds

ACM SIGGRAPH 2004 Sketches, SIGGRAPH'04

Klein, J.; Zachmann, G.

2004 // Conference paper

Point cloud collision detection

Computer Graphics Forum

Klein, J.; Zachmann, G.

2004 // Journal article

Point cloud surfaces using geometric proximity graphs

Computers and Graphics (Pergamon)

Klein, J.; Zachmann, G.

2004 // Conference paper

Proximity Graphs for Defining Surfaces over Point Clouds

Symposium on Point-Based Graphics


2004 // Conference paper

Proximity Graphs for Defining Surfaces over Point Clouds

1st Symposium on Point Based Graphics, PBG 2004

Klein, J.; Zachmann, G.

2004 // Conference paper

Visual-fidelity dataglove calibration

Computer Graphics International (CGI)


2003 // Journal article

ADB-Trees: Controlling the error of time-critical collision detection

VISION, MODELING, AND VISUALIZATION

Klein, J; Zachmann, G

2003 // Journal article

An architecture for hierarchical collision detection

WSCG'2003, VOL 11, NO 1, CONFERENCE PROCEEDINGS

Zachmann, G; Knittel, G

2003 // Conference paper

Object-Space Interference Detection on Programmable Graphics Hardware

SIAM Conf. on Geometric Design and Computing


2003 // Conference paper

Time-critical collision detection using an average-case approach

Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Klein, J.; Zachmann, G.

2002 // Conference paper

Minimal hierarchical collision detection

ACM Symposium on Virtual Reality Software and Technology, Proceedings, VRST

Zachmann, G.

Nov 2001 // Conference paper

Natural Interaction in Virtual Environments

Workshop über Trends und Höhepunkte der Graphischen Datenverarbeitung (Proc. are English mostly)


Jul 2001 // Conference paper

Natural and Robust Interaction in Virtual Assembly Simulation

Eighth ISPE International Conference on Concurrent Engineering: Research and Applications (ISPE/CE2001)


Jan 2001 // Conference paper

Optimizing the Collision Detection Pipeline

Proc. of the First International Game Technology Conference (GTEC)


2001 // Conference paper

Natural and Robust Interaction in Virtual Assembly Simulation

Eighth ISPE International Conference on Concurrent Engineering: Research and Applications (ISPE/CE2001)


2001 // Conference paper

Optimizing the Collision Detection Pipeline

Proc. of the First International Game Technology Conference (GTEC)


May 2000 // Dissertation thesis

Virtual Reality in Assembly Simulation --- Collision Detection, Simulation Algorithms, and Interaction Techniques


1999 // Journal article

Virtual reality as a tool for verification of assembly and maintenance processes

Computers and Graphics (Pergamon)

Gomes De Sá, A.; Zachmann, G.

1999 // Journal article

Virtual Reality as a Tool for, Verification of Assembly and Maintenance Processes

Computers & Graphics


Sep 1998 // Conference paper

Integrating Virtual Reality for Virtual Prototyping

Proc. of the 1998 ASME Design Engineering Technical Conferences


1998 // Conference paper

Integrating virtual reality for virtual prototyping

Proceedings of the ASME Design Engineering Technical Conference

Gomes De S, A.; Zachmann, G.

1998 // Conference paper

Rapid Collision Detection by Dynamically Aligned DOP-Trees

Proc. of IEEE Virtual Reality Annual International Symposium; VRAIS '98


1998 // Conference paper

Rapid collision detection by dynamically aligned DOP-trees

IEEE Virtual Reality Conference (VR)

Zachmann, G