© Patrick Pollmeier / University of Bremen
© Patrick Pollmeier / University of Bremen
Prof. Rainer Malaka

Weitere Informationen:

Digital Media group; TZI

Ökosystem

Publikationen
2018 // Conference paper

You Shall Not Pass: Non-Intrusive Feedback for Virtual Walls in VR Environments with Room-Scale Mapping

IEEE Conference on Virtual Reality and 3D User Interfaces

Boldt, Mette; Bonfert, Michael; Lehne, Inga; Cahnbley, Melina; Korsching, Kim; Bikas, Ioannis; Finke, Stefan; Hanci, Martin; Kraft, Valentin; Liu, Boxuan; Tram Nguyen; Panova, Alina; Singh, Ramneek; Steenbergen, Alexander; Malaka, Rainer; Smeddinck, Jan

Dec 2017 // Book chapter

Human-Computer Interaction with Novel and Advanced Materials

Material-Integrated Intelligent Systems - Technology and Applications


Oct 2017 // Journal article

Demo hour

Interactions


Oct 2017 // Book

Automated Game Testing with ICARUS

Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17 Extended Abstracts


Sep 2017 // Book

Pharos

Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services


Sep 2017 // Journal article

Instrument-mounted displays for reducing cognitive load during surgical navigation

International Journal of Computer Assisted Radiology and Surgery


May 2017 // Book

"Grab-that-there"

Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems


May 2017 // Journal article

Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room

Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17


May 2017 // Journal article

WatchThru

Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems


Feb 2017 // Conference paper

Using tangible technology to multimodally support algebra learning: The MAL project


Jan 2017 // Conference paper

A Step towards Textual Instructions to Virtual Actions

2017 IEEE 7th International Advance Computing Conference (IACC)


2017 // Book chapter

A Step Toward Automated Simulation in Industry

Dynamics in Logistics


2017 // Journal article

A Step Towards Textual Instructions to Virtual Actions

SOUVENIR OF THE IEEE INTERNATIONAL ADVANCE COMPUTING CONFERENCE (IACC)

Sarma, Himangshu; Porzel, Robert; Malaka, Rainer; Samaddar, Arun Baran

2017 // Book chapter

Anticipation in Motion-Based Games for Health

Anticipation and Medicine


2017 // Journal article

Extending Augmented Sandboxes with Virtual Reality Interaction

Gesellschaft für Informatik e.V.


2017 // Book chapter

Intelligent Support for Surgeons in the Operating Room

Anticipation and Medicine


2017 // Journal article

Lebendige Daten Ambient Shape-Changing Interface als Datenrepräsentation in Unternehmen

Gesellschaft für Informatik e.V.


2017 // Journal article

Productivity & Play: A First-Person Shooter for Fast and Easy Scene Design

Extended Abstracts Publication of the Annual Symposium on Computer-human Interaction in Play (chi Play Extended Abstracts)

Froehlich, Thomas; von Oehsen, Jan; Malaka, Rainer

2017 // Journal article

UPDATING BAYESIAN NETWORKS USING CROWDS

Neural Network World

Sarma, H.; Samaddar, A. B.; Porzel, R.; Smeddinck, J. D.; Malaka, R.

2017 // Journal article

Using tangible technology to multimodally support algebra learning: The MAL project

PROCEEDINGS OF THE TENTH CONGRESS OF THE EUROPEAN SOCIETY FOR RESEARCH IN MATHEMATICS EDUCATION (CERME10)

Janssen, Thomas; Reid, David; Bikner-Ahsbahs, Angelika; Reinschluessel, Anke; Doering, Tanja; Alexandrovsky, Dmitry; Malaka, Rainer; Vallejo, Estela

Sep 2016 // Book

Entertainment Computing - ICEC 2016

Springer International Publishing


May 2016 // Journal article

How to Present Game Difficulty Choices?

Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems


2016 // Journal article

Applying Human-Centered Design to Develop Motivating Exergames

Mensch und Computer 2016–Workshopband


2016 // Journal article

Jump‘n’Rhythm: A Video Game for Training Timing Skills

Mensch und Computer 2016–Workshopband


2016 // Book

Preface

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Malaka, R.; Lugmayr, A.; Yang, H.-S.; Hlavacs, H.