2019 // Journal article
Game Jam: Serious Games und Gamification
Gesellschaft für Informatik e.V.
2019 // Conference paper
Get a Grip! Introducing Variable Grip for Controller-Based VR Systems
IEEE Conference on Virtual Reality and 3D User Interfaces
Bonfert, Michael; Porzel, Robert; Malaka, Rainer
2019 // Conference paper
VIEW ON EQUATIONS-SEQUENTIAL VERSUS RELATIONAL
Technology and Psychology for Mathematics Education
Dec 2018 // Journal article
Multimodal Algebra Learning: From Math Manipulatives to Tangible User Interfaces
i-com
Nov 2018 // Book
Multi-disciplinary Trends in Artificial Intelligence
Springer International Publishing
Nov 2018 // Conference paper
From sensors to sense: Integrated heterogeneous ontologies for Natural Language Generation
Proceedings of the Workshop on NLG for Human–Robot Interaction
Oct 2018 // Book
Memorial Quest - A Location-based Serious Game for Cultural Heritage Preservation
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY '18 Extended Abstracts
Oct 2018 // Book
Towards Deep Player Behavior Models in MMORPGs
The Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY '18
May 2018 // Book chapter
A Manageable Model for Experimental Research Data: An Empirical Study in the Materials Sciences
Advanced Information Systems Engineering
Apr 2018 // Conference paper
An Interactive-Shoe For Surgeons
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
Apr 2018 // Conference paper
Empowering Creative People
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
Apr 2018 // Book
Varying Avatar Weight to Increase Player Motivation
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
Apr 2018 // Book
Vibro-Band
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
Mar 2018 // Conference paper
You Shall Not Pass: Non-Intrusive Feedback for Virtual Walls in VR Environments with Room-Scale Mapping
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
2018 // Journal article
A Text to Animation System for Physical Exercisesd
The Computer Journal
Sarma, Himangshu; Porzel, Robert; Smeddinck, Jan D.; Malaka, Rainer; Samaddar, Arun Baran
2018 // Conference paper
Advantages of a Model-Based Library for Scientific Experiments
IEEE/ACM JOINT CONFERENCE ON DIGITAL LIBRARIES (JCDL)
Putze, Susanne; Porzel, Robert; Malaka, Rainer
2018 // Conference paper
Beyond Math Manipulatives: Smart Tangible Objects for Algebra Learning.
SmartObjects@ CHI
2018 // Journal article
Designing an Ontology for Physical Exercise Actions
Lecture Notes in Computer Science
Dash, Sandeep Kumar; Pakray, Partha; Porzel, Robert; Smeddinck, Jan; Malaka, Rainer; Gelbukh, Alexander
2018 // Conference paper
Do You Think This is a Game? Contrasting a Serious Game with a Gamified Application for Health
ACM Conference on Human Factors in Computing Systems
Pfau, Johannes; Smeddinck, Jan David; Volkmar, Georg; Wenig, Nina; Malaka, Rainer
2018 // Journal article
Hoverboard: A Leap to the Future of Locomotion in VR!?
Lecture Notes in Computer Science
Smeddinck, Jan; Alexandrovsky, Dmitry; Wenig, Dirk; Zimmer, Michel; Wegele, Waldemar; Juergens, Sylvia; Malaka, Rainer
2018 // Conference paper
Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement
ACM Conference on Human Factors in Computing Systems
Reinschluessel, Anke, V; Herrlich, Marc; Doering, Tanja; Vangel, Mark; Tempany, Clare; Malaka, Rainer; Tokuda, Junichi
2018 // Journal article
Listen and Play: Auditory-Motor Interaction in a Bard's Tale Video Game
Communications in Computer and Information Science
Alvarez-Molina, Katya A.; Joellenbeck, Aaron; Malaka, Rainer
2018 // Journal article
NUI Concept and Interaction Guideline for Previs Software (first.stage EU project)
Unpublished
2018 // Journal article
Preface to the Special Issue of Best Papers from ICEC 2016
Entertainment Computing
Wallner, Guenter; Kriglstein, Simone; Malaka, Rainer
2018 // Journal article
VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration
PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY (CHI PLAY)
Froehlich, Thomas; Alexandrovsky, Dmitry; Stabbert, Timo; Doering, Tanja; Malaka, Rainer