2022 // journal-article
Towards Transforming Game Premise: Validating an Approach for Developing Cooperative Serious Games
International Journal of Serious Games
Grudpan, Supara; Samarnggoon, Keattikorn; Hauge, Jakob; Hauge, Jannicke Baalsrud; Malaka, Rainer
2022 // journal-article
Virtual Reality for Surgical Planning - Evaluation Based on Two Liver Tumor Resections
Frontiers in Surgery
Reinschluessel, Anke V.; Muender, Thomas; Salzmann, Daniela; Doering, Tanja; Malaka, Rainer; Weyhe, Dirk
2022 // conference-paper
Kicking in Virtual Reality: The Influence of Foot Visibility on the Shooting Experience and Accuracy
IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Bonfert, Michael; Lemke, Stella; Porzel, Robert; Malaka, Rainer
2022 // book-chapter
Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends
Ioannis Bikas; Johannes Pfau; Bastian Dänekas; Rainer Malaka
2022 // journal-article
Usage behavior and functional requirements of digital training applications during the pandemic
ArXiv
Pfau, Freya; Pfau, Johannes; Danekas, Bastian; Porzel, Robert; Malaka, Rainer; Kruger, Melanie
DOI:
2022 // journal-article
Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality
Proceedings of the Chi Conference on Human Factors in Computing Systems, Chi
Muender, Thomas; Bonfert, Michael; Reinschluessel, Anke, V; Malaka, Rainer; Doering, Tanja
2021 // conference-paper
Evaluating User Experiences in Mixed Reality
ACM Conference on Human Factors in Computing Systems
Alexandrovsky, Dmitry; Putze, Susanne; Schwind, Valentin; Mekler, Elisa D.; Smeddinck, Jan David; Kahl, Denise; Krueger, Antonio; Malaka, Rainer
2021 // journal-article
Talk to Me on My Level - Linguistic Alignment for Chatbots
Proceedings of Acm International Conference on Mobile Human-computer Interaction (mobilehci): Mobile Apart, Mobile Together
Spillner, Laura; Wenig, Nina
2021 // conference-paper
A Study on the Size of Tangible Organ-shaped Controllers for Exploring Medical Data in VR
ACM Conference on Human Factors in Computing Systems
Reinschluessel, Anke Verena; Muender, Thomas; Doering, Tanja; Uslar, Verena Nicole; Lueck, Thomas; Weyhe, Dirk; Schenk, Andrea; Malaka, Rainer
2021 // journal-article
A Category-Based Framework for Privacy-Aware Collaborative Access Control
Lecture Notes in Computer Science
Obrezkov, Denis; Sohr, Karsten; Malaka, Rainer
Sep 2020 // journal-article
Exploring realistic haptics for 3D-printed organ phantoms in surgery training in VR and AR
Transactions on Additive Manufacturing Meets Medicine
Aug 2020 // conference-paper
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling
2020 IEEE Conference on Games (CoG)
Jul 2020 // journal-article
Put That Needle There
ACM Transactions on Computing for Healthcare
Jun 2020 // journal-article
Case Report: Virtual and Interactive 3D Vascular Reconstruction Before Planned Pancreatic Head Resection and Complex Vascular Anatomy: A Bench-To-Bedside Transfer of New Visualization Techniques in Pancreatic Surgery
Frontiers in Surgery
Jun 2020 // journal-article
Towards Generating Virtual Movement from Textual Instructions A Case Study in Quality Assessment
DOI:
Apr 2020 // book
Evaluation of Natural User Interfaces in the Creative Industries
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
Apr 2020 // conference-paper
Breaking The Experience: Effects of Questionnaires in VR User Studies
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
Apr 2020 // conference-paper
Examining Design Choices of Questionnaires in VR User Studies
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
Apr 2020 // conference-paper
Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
Apr 2020 // conference-paper
Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
Mar 2020 // book
Understanding Face Gestures with a User-Centered Approach Using Personal Computer Applications as an Example
Proceedings of the Augmented Humans International Conference
Feb 2020 // book-chapter
Evaluation of Human-Computer-Interaction Design in Production and Logistics by Using Experimental Investigations
Dynamics in Logistics
2020 // book-chapter
Serious Violence: The Effects of Violent Elements in Serious Games
Nat Sararit; Rainer Malaka
2020 // conference-paper
Breaking The Experience: Effects of Questionnaires in VR User Studies
ACM Conference on Human Factors in Computing Systems
Putze, Susanne; Alexandrovsky, Dmitry; Putze, Felix; Hoeffner, Sebastian; Smeddinck, Jan David; Malaka, Rainer
2020 // conference-paper
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling
IEEE Conference on Computational Intelligence and Games (CIG)
Pfau, Johannes; Liapis, Antonios; Volkmar, Georg; Yannakakis, Georgios N.; Malaka, Rainer
DOI: