Wissenschaftsschwerpunkt der

© Patrick Pollmeier / University of Bremen
© Patrick Pollmeier / University of Bremen
Prof. Rainer Malaka

Weitere Informationen:

Digital Media group; TZI

Ökosystem

Publikationen
2022 // journal-article

Towards Transforming Game Premise: Validating an Approach for Developing Cooperative Serious Games

International Journal of Serious Games

Grudpan, Supara; Samarnggoon, Keattikorn; Hauge, Jakob; Hauge, Jannicke Baalsrud; Malaka, Rainer

2022 // journal-article

Virtual Reality for Surgical Planning - Evaluation Based on Two Liver Tumor Resections

Frontiers in Surgery

Reinschluessel, Anke V.; Muender, Thomas; Salzmann, Daniela; Doering, Tanja; Malaka, Rainer; Weyhe, Dirk

2022 // conference-paper

Kicking in Virtual Reality: The Influence of Foot Visibility on the Shooting Experience and Accuracy

IEEE Conference on Virtual Reality and 3D User Interfaces (VR)

Bonfert, Michael; Lemke, Stella; Porzel, Robert; Malaka, Rainer

2022 // book-chapter

Mental Wear and Tear: An Exploratory Study on Mental Fatigue in Video Games Using the Example of League of Legends

Ioannis Bikas; Johannes Pfau; Bastian Dänekas; Rainer Malaka

2022 // journal-article

Nutzungsverhalten und Funktionsanforderungen digitaler Trainingsanwendungen während der Pandemie

ArXiv

Pfau, Freya; Pfau, Johannes; Danekas, Bastian; Porzel, Robert; Malaka, Rainer; Kruger, Melanie
DOI:

2022 // journal-article

Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality

Proceedings of the Chi Conference on Human Factors in Computing Systems, Chi

Muender, Thomas; Bonfert, Michael; Reinschluessel, Anke, V; Malaka, Rainer; Doering, Tanja

2021 // conference-paper

Evaluating User Experiences in Mixed Reality

ACM Conference on Human Factors in Computing Systems

Alexandrovsky, Dmitry; Putze, Susanne; Schwind, Valentin; Mekler, Elisa D.; Smeddinck, Jan David; Kahl, Denise; Krueger, Antonio; Malaka, Rainer

2021 // journal-article

Talk to Me on My Level - Linguistic Alignment for Chatbots

Proceedings of Acm International Conference on Mobile Human-computer Interaction (mobilehci): Mobile Apart, Mobile Together

Spillner, Laura; Wenig, Nina

2021 // conference-paper

A Study on the Size of Tangible Organ-shaped Controllers for Exploring Medical Data in VR

ACM Conference on Human Factors in Computing Systems

Reinschluessel, Anke Verena; Muender, Thomas; Doering, Tanja; Uslar, Verena Nicole; Lueck, Thomas; Weyhe, Dirk; Schenk, Andrea; Malaka, Rainer

2021 // journal-article

A Category-Based Framework for Privacy-Aware Collaborative Access Control

Lecture Notes in Computer Science

Obrezkov, Denis; Sohr, Karsten; Malaka, Rainer

Sep 2020 // journal-article

Exploring realistic haptics for 3D-printed organ phantoms in surgery training in VR and AR

Transactions on Additive Manufacturing Meets Medicine


Aug 2020 // conference-paper

Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling

2020 IEEE Conference on Games (CoG)


Jul 2020 // journal-article

Put That Needle There

ACM Transactions on Computing for Healthcare


Jun 2020 // journal-article

Case Report: Virtual and Interactive 3D Vascular Reconstruction Before Planned Pancreatic Head Resection and Complex Vascular Anatomy: A Bench-To-Bedside Transfer of New Visualization Techniques in Pancreatic Surgery

Frontiers in Surgery


Jun 2020 // journal-article

Towards Generating Virtual Movement from Textual Instructions A Case Study in Quality Assessment

DOI:

Apr 2020 // book

Evaluation of Natural User Interfaces in the Creative Industries

Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems


Apr 2020 // conference-paper

Breaking The Experience: Effects of Questionnaires in VR User Studies

Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems


Apr 2020 // conference-paper

Examining Design Choices of Questionnaires in VR User Studies

Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems


Apr 2020 // conference-paper

Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models

Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems


Apr 2020 // conference-paper

Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment

Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems


Mar 2020 // book

Understanding Face Gestures with a User-Centered Approach Using Personal Computer Applications as an Example

Proceedings of the Augmented Humans International Conference


Feb 2020 // book-chapter

Evaluation of Human-Computer-Interaction Design in Production and Logistics by Using Experimental Investigations

Dynamics in Logistics


2020 // book-chapter

Serious Violence: The Effects of Violent Elements in Serious Games

Nat Sararit; Rainer Malaka

2020 // conference-paper

Breaking The Experience: Effects of Questionnaires in VR User Studies

ACM Conference on Human Factors in Computing Systems

Putze, Susanne; Alexandrovsky, Dmitry; Putze, Felix; Hoeffner, Sebastian; Smeddinck, Jan David; Malaka, Rainer

2020 // conference-paper

Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling

IEEE Conference on Computational Intelligence and Games (CIG)

Pfau, Johannes; Liapis, Antonios; Volkmar, Georg; Yannakakis, Georgios N.; Malaka, Rainer
DOI: