Wissenschaftsschwerpunkt der

© Patrick Pollmeier / University of Bremen
© Patrick Pollmeier / University of Bremen
Prof. Rainer Malaka

Weitere Informationen:

Digital Media group; TZI

Publikationen
2020 // journal-article

Case Report: Virtual and Interactive 3D Vascular Reconstruction Before Planned Pancreatic Head Resection and Complex Vascular Anatomy: A Bench-To-Bedside Transfer of New Visualization Techniques in Pancreatic Surgery

Frontiers in Surgery

Templin, Robert; Tabriz, Navid; Hoffmann, Martin; Uslar, Verena Nicole; Lueck, Thomas; Schenk, Andrea; Malaka, Rainer; Zachmann, Gabriel; Kluge, Alexander; Weyhe, Dirk

2020 // conference-paper

Evaluation of Natural User Interfaces in the Creative Industries

ACM Conference on Human Factors in Computing Systems

Volkmar, Georg; Muender, Thomas; Wenig, Dirk; Malaka, Rainer

2020 // journal-article

A Formal Model of Affordances for Flexible Robotic Task Execution

Frontiers in Artificial Intelligence and Applications

Bessler, Daniel; Porzel, Robert; Pomarlan, Mihai; Beetz, Michael; Malaka, Rainer; Bateman, John

2020 // conference-paper

Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment

ACM Conference on Human Factors in Computing Systems

Pfau, Johannes; Smeddinck, Jan David; Malaka, Rainer

Dec 2019 // conference-paper

Explore Voice and Foot-based Interaction Techniques to Navigate 2D Radiological Images in the Virtual Reality Operation Theatre

2019 22nd International Conference on Computer and Information Technology (ICCIT)


Nov 2019 // book-chapter

Procedural Content Generation in Competitive Multiplayer Platform Games

Entertainment Computing and Serious Games


Nov 2019 // book-chapter

Exploring the Effect of Game Premise in Cooperative Digital Board Games

Entertainment Computing and Serious Games


Nov 2019 // book-chapter

Give MEANinGS to Robots with Kitchen Clash: A VR Human Computation Serious Game for World Knowledge Accumulation

Entertainment Computing and Serious Games


Oct 2019 // book

Can You Rely on Human Computation?

Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts


Oct 2019 // book

What Could Go Wrong?

Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts


Oct 2019 // book

Player Types and Achievements -- Using Adaptive Game Design to Foster Intrinsic Motivation

Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts


Sep 2019 // book

Make my Phone Secure!

Proceedings of Mensch und Computer 2019


Sep 2019 // book

Embodiment or Manipulation?

Proceedings of Mensch und Computer 2019


May 2019 // book

The Role of Physical Props in VR Climbing Environments

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19


May 2019 // book

Analysis of Previsualization Tasks for Animation, Film and Theater

Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems


May 2019 // conference-paper

Deep Player Behavior Models

Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems


May 2019 // book

Tangible Organs

Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems


May 2019 // conference-paper

HappyPermi

Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems


May 2019 // book

Demonstrating VRBox

Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems


May 2019 // conference-paper

Does It Feel Real?

Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19


Mar 2019 // conference-paper

Get a Grip! Introducing Variable Grip for Controller-Based VR Systems

2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)


Mar 2019 // journal-article

Wireless non-invasive motion tracking of functional behavior

Pervasive and Mobile Computing


Mar 2019 // journal-article

Work hard, play hard: How linking rewards in games to prior exercise performance improves motivation and exercise intensity

Entertainment Computing


Jan 2019 // journal-article

Comparison of mouse and multi-touch for protein structure manipulation in a citizen science game interface

Journal of Science Communication


2019 // journal-article

Design Pitfalls lowering Acceptance of Technology-Based Interventions to Advocate Stair-Climbing

Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare - Demos and Posters